summaryrefslogtreecommitdiff
path: root/compton.conf
diff options
context:
space:
mode:
authorMax Christian Pohle2016-10-16 03:31:37 +0200
committerMax Christian Pohle2016-10-16 03:31:37 +0200
commit9a6771b513520222e6c967dbadd982021f71235e (patch)
treec2542860fc69b058837d577506ccaa80a8d1f3f4 /compton.conf
parent20f136b814faa2baf5e96b2c1d31b02903540429 (diff)
downloadi3-9a6771b513520222e6c967dbadd982021f71235e.tar.bz2
i3-9a6771b513520222e6c967dbadd982021f71235e.zip
Cool config with window highlighting
uses compton and a special i3 version, currently i3-gaps to make windows borderless if they are the only windows on the screen
Diffstat (limited to 'compton.conf')
-rw-r--r--compton.conf91
1 files changed, 91 insertions, 0 deletions
diff --git a/compton.conf b/compton.conf
new file mode 100644
index 0000000..242f000
--- /dev/null
+++ b/compton.conf
@@ -0,0 +1,91 @@
1# Shadow
2shadow = true; # Enabled client-side shadows on windows.
3no-dock-shadow = true; # Avoid drawing shadows on dock/panel windows.
4no-dnd-shadow = true; # Don't draw shadows on DND windows.
5clear-shadow = true; # Zero the part of the shadow's mask behind the
6 # window. Fix some weirdness with ARGB windows.
7shadow-radius = 7; # The blur radius for shadows. (default 12)
8shadow-offset-x = -7; # The left offset for shadows. (default -15)
9shadow-offset-y = -7; # The top offset for shadows. (default -15)
10shadow-opacity = 0.7; # The translucency for shadows. (default .75)
11# shadow-red = 0.0; # Red color value of shadow. (0.0 - 1.0, defaults to 0)
12# shadow-green = 0.0; # Green color value of shadow. (0.0 - 1.0, defaults to 0)
13# shadow-blue = 0.0; # Blue color value of shadow. (0.0 - 1.0, defaults to 0)
14shadow-exclude = [ "n:e:Notification" ]; # Exclude conditions for shadows.
15# shadow-exclude = "n:e:Notification";
16shadow-ignore-shaped = true; # Avoid drawing shadow on all shaped windows
17 # (see also: --detect-rounded-corners)
18
19# Opacity
20menu-opacity = 0.9; # The opacity for menus. (default 1.0)
21inactive-opacity = 0.9; # Default opacity of inactive windows. (0.0 - 1.0)
22# active-opacity = 0.8; # Default opacity for active windows. (0.0 - 1.0)
23# frame-opacity = 0.8; # Opacity of window titlebars and borders. (0.1 - 1.0)
24# inactive-opacity-override = true; # Let inactive opacity set by 'inactive-opacity' overrides
25 # value of _NET_WM_OPACITY. Bad choice.
26alpha-step = 0.06; # XRender backend: Step size for alpha pictures. Increasing
27 # it may result in less X resource usage,
28 # Yet fading may look bad.
29# inactive-dim = 0.2; # Dim inactive windows. (0.0 - 1.0)
30# inactive-dim-fixed = true; # Do not let dimness adjust based on window opacity.
31# blur-background = true; # Blur background of transparent windows.
32 # Bad performance with X Render backend.
33 # GLX backend is preferred.
34# blur-background-frame = true; # Blur background of opaque windows with transparent
35 # frames as well.
36blur-background-fixed = false; # Do not let blur radius adjust based on window opacity.
37blur-background-exclude = [ "window_type = 'dock'", "window_type = 'desktop'" ];
38 # Exclude conditions for background blur.
39
40# Fading
41fading = true; # Fade windows during opacity changes.
42# fade-delta = 30; # The time between steps in a fade in milliseconds. (default 10).
43fade-in-step = 0.03; # Opacity change between steps while fading in. (default 0.028).
44fade-out-step = 0.03; # Opacity change between steps while fading out. (default 0.03).
45# no-fading-openclose = true; # Avoid fade windows in/out when opening/closing.
46fade-exclude = [ ]; # Exclude conditions for fading.
47
48# Other
49backend = "xrender" # Backend to use: "xrender" or "glx". GLX backend is typically
50 # much faster but depends on a sane driver.
51mark-wmwin-focused = true; # Try to detect WM windows and mark them as active.
52mark-ovredir-focused = true; # Mark all non-WM but override-redirect windows active (e.g. menus).
53use-ewmh-active-win = false; # Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused
54 # instead of using FocusIn/Out events. Usually more reliable but
55 # depends on a EWMH-compliant WM.
56detect-rounded-corners = true; # Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on.
57detect-client-opacity = true; # Detect _NET_WM_OPACITY on client windows, useful for window
58 # managers not passing _NET_WM_OPACITY of client windows to frame
59 # windows.
60refresh-rate = 0; # For --sw-opti: Specify refresh rate of the screen. 0 for auto.
61vsync = "none"; # "none", "drm", "opengl", "opengl-oml", "opengl-swc", "opengl-mswc"
62 # See man page for more details.
63dbe = false; # Enable DBE painting mode. Rarely needed.
64paint-on-overlay = true; # Painting on X Composite overlay window. Recommended.
65sw-opti = false; # Limit compton to repaint at most once every 1 / refresh_rate.
66 # Incompatible with certain VSync methods.
67unredir-if-possible = false; # Unredirect all windows if a full-screen opaque window is
68 # detected, to maximize performance for full-screen windows.
69focus-exclude = [ ]; # A list of conditions of windows that should always be considered
70 # focused.
71detect-transient = true; # Use WM_TRANSIENT_FOR to group windows, and consider windows in
72 # the same group focused at the same time.
73detect-client-leader = true; # Use WM_CLIENT_LEADER to group windows.
74invert-color-include = [ ]; # Conditions for windows to be painted with inverted color.
75
76# GLX backend # GLX backend fine-tune options. See man page for more info.
77# glx-no-stencil = true; # Recommended.
78glx-copy-from-front = false; # Useful with --glx-swap-method,
79# glx-use-copysubbuffermesa = true; # Recommended if it works. Breaks VSync.
80# glx-no-rebind-pixmap = true; # Recommended if it works.
81glx-swap-method = "undefined"; # See man page.
82
83# Window type settings
84wintypes:
85{
86 tooltip = { fade = true; shadow = false; opacity = 0.75; focus = true; };
87 # fade: Fade the particular type of windows.
88 # shadow: Give those windows shadow
89 # opacity: Default opacity for the type of windows.
90 # focus: Whether to always consider windows of this type focused.
91};
..