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author | Max Christian Pohle | 2016-10-16 03:31:37 +0200 |
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committer | Max Christian Pohle | 2016-10-16 03:31:37 +0200 |
commit | 9a6771b513520222e6c967dbadd982021f71235e (patch) | |
tree | c2542860fc69b058837d577506ccaa80a8d1f3f4 /compton.conf | |
parent | 20f136b814faa2baf5e96b2c1d31b02903540429 (diff) | |
download | i3-9a6771b513520222e6c967dbadd982021f71235e.tar.bz2 i3-9a6771b513520222e6c967dbadd982021f71235e.zip |
Cool config with window highlighting
uses compton and a special i3 version, currently i3-gaps to make windows
borderless if they are the only windows on the screen
Diffstat (limited to 'compton.conf')
-rw-r--r-- | compton.conf | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/compton.conf b/compton.conf new file mode 100644 index 0000000..242f000 --- /dev/null +++ b/compton.conf | |||
@@ -0,0 +1,91 @@ | |||
1 | # Shadow | ||
2 | shadow = true; # Enabled client-side shadows on windows. | ||
3 | no-dock-shadow = true; # Avoid drawing shadows on dock/panel windows. | ||
4 | no-dnd-shadow = true; # Don't draw shadows on DND windows. | ||
5 | clear-shadow = true; # Zero the part of the shadow's mask behind the | ||
6 | # window. Fix some weirdness with ARGB windows. | ||
7 | shadow-radius = 7; # The blur radius for shadows. (default 12) | ||
8 | shadow-offset-x = -7; # The left offset for shadows. (default -15) | ||
9 | shadow-offset-y = -7; # The top offset for shadows. (default -15) | ||
10 | shadow-opacity = 0.7; # The translucency for shadows. (default .75) | ||
11 | # shadow-red = 0.0; # Red color value of shadow. (0.0 - 1.0, defaults to 0) | ||
12 | # shadow-green = 0.0; # Green color value of shadow. (0.0 - 1.0, defaults to 0) | ||
13 | # shadow-blue = 0.0; # Blue color value of shadow. (0.0 - 1.0, defaults to 0) | ||
14 | shadow-exclude = [ "n:e:Notification" ]; # Exclude conditions for shadows. | ||
15 | # shadow-exclude = "n:e:Notification"; | ||
16 | shadow-ignore-shaped = true; # Avoid drawing shadow on all shaped windows | ||
17 | # (see also: --detect-rounded-corners) | ||
18 | |||
19 | # Opacity | ||
20 | menu-opacity = 0.9; # The opacity for menus. (default 1.0) | ||
21 | inactive-opacity = 0.9; # Default opacity of inactive windows. (0.0 - 1.0) | ||
22 | # active-opacity = 0.8; # Default opacity for active windows. (0.0 - 1.0) | ||
23 | # frame-opacity = 0.8; # Opacity of window titlebars and borders. (0.1 - 1.0) | ||
24 | # inactive-opacity-override = true; # Let inactive opacity set by 'inactive-opacity' overrides | ||
25 | # value of _NET_WM_OPACITY. Bad choice. | ||
26 | alpha-step = 0.06; # XRender backend: Step size for alpha pictures. Increasing | ||
27 | # it may result in less X resource usage, | ||
28 | # Yet fading may look bad. | ||
29 | # inactive-dim = 0.2; # Dim inactive windows. (0.0 - 1.0) | ||
30 | # inactive-dim-fixed = true; # Do not let dimness adjust based on window opacity. | ||
31 | # blur-background = true; # Blur background of transparent windows. | ||
32 | # Bad performance with X Render backend. | ||
33 | # GLX backend is preferred. | ||
34 | # blur-background-frame = true; # Blur background of opaque windows with transparent | ||
35 | # frames as well. | ||
36 | blur-background-fixed = false; # Do not let blur radius adjust based on window opacity. | ||
37 | blur-background-exclude = [ "window_type = 'dock'", "window_type = 'desktop'" ]; | ||
38 | # Exclude conditions for background blur. | ||
39 | |||
40 | # Fading | ||
41 | fading = true; # Fade windows during opacity changes. | ||
42 | # fade-delta = 30; # The time between steps in a fade in milliseconds. (default 10). | ||
43 | fade-in-step = 0.03; # Opacity change between steps while fading in. (default 0.028). | ||
44 | fade-out-step = 0.03; # Opacity change between steps while fading out. (default 0.03). | ||
45 | # no-fading-openclose = true; # Avoid fade windows in/out when opening/closing. | ||
46 | fade-exclude = [ ]; # Exclude conditions for fading. | ||
47 | |||
48 | # Other | ||
49 | backend = "xrender" # Backend to use: "xrender" or "glx". GLX backend is typically | ||
50 | # much faster but depends on a sane driver. | ||
51 | mark-wmwin-focused = true; # Try to detect WM windows and mark them as active. | ||
52 | mark-ovredir-focused = true; # Mark all non-WM but override-redirect windows active (e.g. menus). | ||
53 | use-ewmh-active-win = false; # Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused | ||
54 | # instead of using FocusIn/Out events. Usually more reliable but | ||
55 | # depends on a EWMH-compliant WM. | ||
56 | detect-rounded-corners = true; # Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on. | ||
57 | detect-client-opacity = true; # Detect _NET_WM_OPACITY on client windows, useful for window | ||
58 | # managers not passing _NET_WM_OPACITY of client windows to frame | ||
59 | # windows. | ||
60 | refresh-rate = 0; # For --sw-opti: Specify refresh rate of the screen. 0 for auto. | ||
61 | vsync = "none"; # "none", "drm", "opengl", "opengl-oml", "opengl-swc", "opengl-mswc" | ||
62 | # See man page for more details. | ||
63 | dbe = false; # Enable DBE painting mode. Rarely needed. | ||
64 | paint-on-overlay = true; # Painting on X Composite overlay window. Recommended. | ||
65 | sw-opti = false; # Limit compton to repaint at most once every 1 / refresh_rate. | ||
66 | # Incompatible with certain VSync methods. | ||
67 | unredir-if-possible = false; # Unredirect all windows if a full-screen opaque window is | ||
68 | # detected, to maximize performance for full-screen windows. | ||
69 | focus-exclude = [ ]; # A list of conditions of windows that should always be considered | ||
70 | # focused. | ||
71 | detect-transient = true; # Use WM_TRANSIENT_FOR to group windows, and consider windows in | ||
72 | # the same group focused at the same time. | ||
73 | detect-client-leader = true; # Use WM_CLIENT_LEADER to group windows. | ||
74 | invert-color-include = [ ]; # Conditions for windows to be painted with inverted color. | ||
75 | |||
76 | # GLX backend # GLX backend fine-tune options. See man page for more info. | ||
77 | # glx-no-stencil = true; # Recommended. | ||
78 | glx-copy-from-front = false; # Useful with --glx-swap-method, | ||
79 | # glx-use-copysubbuffermesa = true; # Recommended if it works. Breaks VSync. | ||
80 | # glx-no-rebind-pixmap = true; # Recommended if it works. | ||
81 | glx-swap-method = "undefined"; # See man page. | ||
82 | |||
83 | # Window type settings | ||
84 | wintypes: | ||
85 | { | ||
86 | tooltip = { fade = true; shadow = false; opacity = 0.75; focus = true; }; | ||
87 | # fade: Fade the particular type of windows. | ||
88 | # shadow: Give those windows shadow | ||
89 | # opacity: Default opacity for the type of windows. | ||
90 | # focus: Whether to always consider windows of this type focused. | ||
91 | }; | ||