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author | Max Christian Pohle | 2017-05-02 08:10:10 +0200 |
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committer | Max Christian Pohle | 2017-05-02 08:10:10 +0200 |
commit | 5011ed6adc06ba6e3a55953e25a36c9105bed171 (patch) | |
tree | 0a20d0c0bb0c1ee68e9c75dd4fa4bd5f743a5791 /compton.conf | |
parent | 9a6771b513520222e6c967dbadd982021f71235e (diff) | |
download | i3-5011ed6adc06ba6e3a55953e25a36c9105bed171.tar.bz2 i3-5011ed6adc06ba6e3a55953e25a36c9105bed171.zip |
White version with several usability improvements
Diffstat (limited to 'compton.conf')
-rw-r--r-- | compton.conf | 129 |
1 files changed, 51 insertions, 78 deletions
diff --git a/compton.conf b/compton.conf index 242f000..756ccbd 100644 --- a/compton.conf +++ b/compton.conf | |||
@@ -1,91 +1,64 @@ | |||
1 | backend = "xrender"; | ||
2 | #backend = "glx"; | ||
3 | paint-on-overlay = true; | ||
4 | glx-no-stencil = true; | ||
5 | # glx-no-rebind-pixmap = true; # does not work! definitelly! | ||
6 | # vsync = "opengl-swc"; | ||
7 | vsync = "drm"; | ||
8 | # vsync-use-glfinish = true | ||
9 | |||
10 | # These are important. The first one enables the opengl backend. The last one is the vsync method. Depending on the driver you might need to use a different method. | ||
11 | # The other options are smaller performance tweaks that work well in most cases. | ||
12 | # You can find the rest of the options here: https://github.com/chjj/compton/wiki/perf-guide, and here: https://github.com/chjj/compton/wiki/vsync-guide | ||
13 | |||
14 | |||
1 | # Shadow | 15 | # Shadow |
2 | shadow = true; # Enabled client-side shadows on windows. | 16 | #shadow = true; # Enabled client-side shadows on windows. |
3 | no-dock-shadow = true; # Avoid drawing shadows on dock/panel windows. | 17 | shadow = false; # Enabled client-side shadows on windows. |
4 | no-dnd-shadow = true; # Don't draw shadows on DND windows. | 18 | #no-dock-shadow = true; # Avoid drawing shadows on dock/panel windows. |
5 | clear-shadow = true; # Zero the part of the shadow's mask behind the | 19 | #no-dnd-shadow = true; # Don't draw shadows on DND windows. |
6 | # window. Fix some weirdness with ARGB windows. | 20 | # clear-shadow = true; # Zero the part of the shadow's mask behind the window (experimental). |
7 | shadow-radius = 7; # The blur radius for shadows. (default 12) | 21 | shadow-radius = 7; # The blur radius for shadows. (default 12) |
8 | shadow-offset-x = -7; # The left offset for shadows. (default -15) | 22 | shadow-offset-x = -7; # The left offset for shadows. (default -15) |
9 | shadow-offset-y = -7; # The top offset for shadows. (default -15) | 23 | shadow-offset-y = -7; # The top offset for shadows. (default -15) |
10 | shadow-opacity = 0.7; # The translucency for shadows. (default .75) | 24 | shadow-exclude = [ |
11 | # shadow-red = 0.0; # Red color value of shadow. (0.0 - 1.0, defaults to 0) | 25 | "! name~=''", |
12 | # shadow-green = 0.0; # Green color value of shadow. (0.0 - 1.0, defaults to 0) | 26 | "n:e:Notification", |
13 | # shadow-blue = 0.0; # Blue color value of shadow. (0.0 - 1.0, defaults to 0) | 27 | "n:e:Plank", |
14 | shadow-exclude = [ "n:e:Notification" ]; # Exclude conditions for shadows. | 28 | "n:e:Docky", |
15 | # shadow-exclude = "n:e:Notification"; | 29 | "g:e:Synapse", |
16 | shadow-ignore-shaped = true; # Avoid drawing shadow on all shaped windows | 30 | "g:e:Kupfer", |
17 | # (see also: --detect-rounded-corners) | 31 | "g:e:Conky", |
32 | "n:w:*Firefox*", | ||
33 | "n:w:*Chrome*", | ||
34 | "n:w:*Chromium*", | ||
35 | "class_g ?= 'Notify-osd'", | ||
36 | "class_g ?= 'Cairo-dock'", | ||
37 | "class_g ?= 'Xfce4-notifyd'", | ||
38 | "class_g ?= 'Xfce4-power-manager'", | ||
39 | "x = 0 && y = 0 && override_redirect = true" | ||
40 | ]; | ||
18 | 41 | ||
19 | # Opacity | 42 | # The shadow exclude options are helpful if you have shadows enabled. Due to the way compton draws its shadows, certain applications will have visual glitches |
20 | menu-opacity = 0.9; # The opacity for menus. (default 1.0) | 43 | # (most applications are fine, only apps that do weird things with xshapes or argb are affected). |
21 | inactive-opacity = 0.9; # Default opacity of inactive windows. (0.0 - 1.0) | 44 | # This list includes all the affected apps I found in my testing. The "! name~=''" part excludes shadows on any "Unknown" windows, this prevents a visual glitch with the XFWM alt tab switcher. |
22 | # active-opacity = 0.8; # Default opacity for active windows. (0.0 - 1.0) | ||
23 | # frame-opacity = 0.8; # Opacity of window titlebars and borders. (0.1 - 1.0) | ||
24 | # inactive-opacity-override = true; # Let inactive opacity set by 'inactive-opacity' overrides | ||
25 | # value of _NET_WM_OPACITY. Bad choice. | ||
26 | alpha-step = 0.06; # XRender backend: Step size for alpha pictures. Increasing | ||
27 | # it may result in less X resource usage, | ||
28 | # Yet fading may look bad. | ||
29 | # inactive-dim = 0.2; # Dim inactive windows. (0.0 - 1.0) | ||
30 | # inactive-dim-fixed = true; # Do not let dimness adjust based on window opacity. | ||
31 | # blur-background = true; # Blur background of transparent windows. | ||
32 | # Bad performance with X Render backend. | ||
33 | # GLX backend is preferred. | ||
34 | # blur-background-frame = true; # Blur background of opaque windows with transparent | ||
35 | # frames as well. | ||
36 | blur-background-fixed = false; # Do not let blur radius adjust based on window opacity. | ||
37 | blur-background-exclude = [ "window_type = 'dock'", "window_type = 'desktop'" ]; | ||
38 | # Exclude conditions for background blur. | ||
39 | 45 | ||
40 | # Fading | 46 | # Fading |
41 | fading = true; # Fade windows during opacity changes. | 47 | # fading = true; # Fade windows during opacity changes. |
42 | # fade-delta = 30; # The time between steps in a fade in milliseconds. (default 10). | 48 | fade-delta = 8; # The time between steps in a fade in milliseconds. (default 10). |
43 | fade-in-step = 0.03; # Opacity change between steps while fading in. (default 0.028). | 49 | fade-in-step = 0.03; # Opacity change between steps while fading in. (default 0.028). |
44 | fade-out-step = 0.03; # Opacity change between steps while fading out. (default 0.03). | 50 | fade-out-step = 0.03; # Opacity change between steps while fading out. (default 0.03). |
45 | # no-fading-openclose = true; # Avoid fade windows in/out when opening/closing. | 51 | #no-fading-openclose = true; # Fade windows in/out when opening/closing |
46 | fade-exclude = [ ]; # Exclude conditions for fading. | ||
47 | |||
48 | # Other | ||
49 | backend = "xrender" # Backend to use: "xrender" or "glx". GLX backend is typically | ||
50 | # much faster but depends on a sane driver. | ||
51 | mark-wmwin-focused = true; # Try to detect WM windows and mark them as active. | ||
52 | mark-ovredir-focused = true; # Mark all non-WM but override-redirect windows active (e.g. menus). | ||
53 | use-ewmh-active-win = false; # Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused | ||
54 | # instead of using FocusIn/Out events. Usually more reliable but | ||
55 | # depends on a EWMH-compliant WM. | ||
56 | detect-rounded-corners = true; # Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on. | ||
57 | detect-client-opacity = true; # Detect _NET_WM_OPACITY on client windows, useful for window | ||
58 | # managers not passing _NET_WM_OPACITY of client windows to frame | ||
59 | # windows. | ||
60 | refresh-rate = 0; # For --sw-opti: Specify refresh rate of the screen. 0 for auto. | ||
61 | vsync = "none"; # "none", "drm", "opengl", "opengl-oml", "opengl-swc", "opengl-mswc" | ||
62 | # See man page for more details. | ||
63 | dbe = false; # Enable DBE painting mode. Rarely needed. | ||
64 | paint-on-overlay = true; # Painting on X Composite overlay window. Recommended. | ||
65 | sw-opti = false; # Limit compton to repaint at most once every 1 / refresh_rate. | ||
66 | # Incompatible with certain VSync methods. | ||
67 | unredir-if-possible = false; # Unredirect all windows if a full-screen opaque window is | ||
68 | # detected, to maximize performance for full-screen windows. | ||
69 | focus-exclude = [ ]; # A list of conditions of windows that should always be considered | ||
70 | # focused. | ||
71 | detect-transient = true; # Use WM_TRANSIENT_FOR to group windows, and consider windows in | ||
72 | # the same group focused at the same time. | ||
73 | detect-client-leader = true; # Use WM_CLIENT_LEADER to group windows. | ||
74 | invert-color-include = [ ]; # Conditions for windows to be painted with inverted color. | ||
75 | 52 | ||
76 | # GLX backend # GLX backend fine-tune options. See man page for more info. | 53 | detect-client-opacity = true; # This prevents opacity being ignored for some apps. For example without this enabled my xfce4-notifyd is 100% opacity no matter what. |
77 | # glx-no-stencil = true; # Recommended. | ||
78 | glx-copy-from-front = false; # Useful with --glx-swap-method, | ||
79 | # glx-use-copysubbuffermesa = true; # Recommended if it works. Breaks VSync. | ||
80 | # glx-no-rebind-pixmap = true; # Recommended if it works. | ||
81 | glx-swap-method = "undefined"; # See man page. | ||
82 | 54 | ||
83 | # Window type settings | 55 | # Window type settings |
84 | wintypes: | 56 | wintypes: |
85 | { | 57 | { |
86 | tooltip = { fade = true; shadow = false; opacity = 0.75; focus = true; }; | 58 | tooltip = { fade = true; shadow = true; }; |
87 | # fade: Fade the particular type of windows. | ||
88 | # shadow: Give those windows shadow | ||
89 | # opacity: Default opacity for the type of windows. | ||
90 | # focus: Whether to always consider windows of this type focused. | ||
91 | }; | 59 | }; |
60 | |||
61 | #opacity-rule = ["90:class_g = 'URxvt'", "90:class_g = ''" ]; | ||
62 | |||
63 | |||
64 | # opacity-rule = ["90:class_g = 'xfce4-terminal'", "90:class_g = 'Xfce4-terminal'", "90:class_g = 'termite'", "90:class_g = 'i3bar'", "90:class_g = 'i3-frame'" ]; | ||